Tuesday, May 17, 2011

Is that a one or a zero?

Good Afternoon Teams,

The GDC met over the weekend here in Manchester (again).  We’ve been able to zero in on one concept for 2012 and have started beefing up the idea to add more scoring opportunities.  We spent a lot of time discussing bumper rules and protective zones, but haven’t come to any absolute decisions.   It’s important to the GDC that the final version of the game doesn’t result in all teams creating similar robots.  We like to see multiple solutions to a common challenge.  It’s what innovation is all about. 

My thanks to the members of the GDC who are giving up their weekends trying to fit 2 years’ worth of work into one season and my reassurances to the teams; we won’t waste the GDC’s other good ideas.   We’re keeping notes to ensure those ideas will be back on the table as we plan future diabolical games.

In other news:

Today is your team’s last chance to participate in the Kit of Parts survey.   The collector closes tonight at 11:45pm. Please make sure your team has both a technical mentor and a student complete the survey before the deadline. The link went out in an email blast to your main and alternate contact.

I still need release forms from the following Dean’s List students.  If you know them, please encourage them to contact deanslist@usfirst.org ASAP.  
  • Diane Bernardoni
  • Tina Dutra
  • TJ Evarts
  • Amy Frankhouser
I’m finding the results of the Championship team survey very interesting reading.  Thank you to everyone who told me honestly what you think.   I’ve shared the data with FRC staff members and will use your comments to improve future Championships.

235 days until the 2012 kickoff
See you then!

2 comments:

Natalie said...

"It’s important to the GDC that the final version of the game doesn’t result in all teams creating similar robots. We like to see multiple solutions to a common challenge. It’s what innovation is all about."
-very excited to read this!
Thank you for these updates and insights. I enjoy your blog.

Dan C. said...

"It’s important to the GDC that the final version of the game doesn’t result in all teams creating similar robots. We like to see multiple solutions to a common challenge. It’s what innovation is all about."
Cool - that's a succinct expression of one of those 'small frustrations' I've experienced with the constraints placed on the design process over the last few years.

Thanks for the continued insight, Bill!